Second Personality - Limbic Balance

A simple emotional regulation game for fear, sadness, anger, desire, fatigue, and calmness.

Game Status

Level
1
Score
0
Lives
3
Time
45

Emotion Bars

Ready to start
Mission: Keep the emotional system in balance until the timer ends.
Current event:
No event yet.
Press Start Game. Every few seconds, the game creates an emotional event. Use the action buttons to bring the bars back toward balance. Good balance means around 35 to 65.
Fear
Too high = panic and instability.
Sadness
Too high = withdrawal and heaviness.
Anger
Too high = reactivity and pressure.
Desire
Too high = overstimulation and impulsivity.
Fatigue
Too high = low control and low clarity.
Calm
Too low = emotional instability.